Certificate in Music Production for Games

Music for games, Springboard
Springboard / Undergraduate
One Year Part-Time
Validated by
Dublin Main Campus
NFQ Level
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Course Overview

Springboard+ places are filling up fast!

Springboard+ is co-funded by the Government of Ireland and the European Union.

This programme is supported by the Springboard+ initiative. This means eligible learners will be 100% financially supported for programme fees. For more information on Springboard, visit: www.springboardcourses.ie/eligibility or contact [email protected]

Learn the skills required to succeed as a modern-day Music Producer with this unique, industry-focused programme.

Our Certificate in Music Production for Games course is run in partnership with Pulse College and has uniquely been designed by the industry, for the industry. 


Why Study Music Production for Games at Griffith College?

Our Certificate in Music Production for Games is available part-time over a one-year period. The aim of the course is to equip students with a high level of competence in specific skills for the areas of applications technology, games development, sound design, and much more.

  • Delivered by academic leaders and industry professionals to international industry standard
  • Gain a deep understanding of how games are created by studying game development and game interactivity learners gain
  • Develop creative strategies by underpinning practical and theoretical knowledge of games music production techniques through creative assignments and industry relevant projects.
  • Students will have access to state of the art facilities and Technologies.
  • Pulse College, Windmill Lane Recording Studios and Griffith College have a strong network of games based companies.

Intake Dates

  • Dublin - Part-Time - September 2024

What our students say

Neil Eurelle
The CPMG course at Griffith College in association with Pulse College is a lifeline. It has provided incredible insight into the world of Gaming & Film music & has taught me so much over the last 5 months. Each module has been carefully crafted to go hand in hand with the others and after completing the course I will have acquired the necessary skills to pursue a more exciting and sustainable career in music production.
Neil Eurelle
Certificate in Music Production for Games
Aileen Wallace
This course is an excellent resource for those wishing to embark on new musical endeavours, pursue a new career path, or finetune their craft. It is well structured, and delivered to a high standard; it allows for both creative and practical development through a diverse curriculum. I am grateful to be a participant on this course, it is a truly valuable experience.
Aileen Wallace
Certificate in Music Production for Games

Course Details

Course Modules

The module sets out to enable learners to set up the hardware and software of a music production suite to record, edit and mix. It provides a foundation in audio and music technology. It also provides the requisite understanding of MIDI to facilitate a live performance.

The objectives of the module are to enable the learner to use industry standard DAW software to record and edit audio and MIDI, managing sessions from conception to final mix-down using appropriate effects, automation, corrective techniques and professional workflow.

This module aims to familiarise the learner with the essential processes involved in writing for visual media; for different styles and their associated techniques. It also aims to expand the learner’s musical vocabulary and analytical skills through studying the craft of composing to image. This will be achieved foremost by exposing them to an extremely wide range of study examples from early cartoon scores to current Hollywood scores, international TV series and current games. Learners learn the technical skills for using software to marry images and music, and compose music to two pieces of provided footage using the relevant equipment and software. Throughout the module the emphasis is placed on developing the learner’s practical compositional techniques and their ability to write for both electronic and acoustic instruments.

This module aims to provide learners with detailed knowledge of the technologies and practical skills central to the professional production and postproduction of sound for virtual environments, with a focus on interactive media and gaming. Learners will examine the role of audio and visual effects in the creation of virtual environments in linear,  interactive and dynamically-changing applications.

Learners will apply their skills in the creation of sound for interactive media and games. They will investigate various recording techniques and the hardware and software associated with designing and implementing game audio and mobile applications. Learners will also demonstrate the creative potential of the sound studio while creating a sound effects and Foley library.

The module enables learners to explore, through lectures and tutorials the use of main themes, motif use, underscoring and the harmonic languages of soundtracks. Learners develop compositional and technical skills as applied to writing to image, with particular emphasis on techniques and workflows used in the production of music for games. The module explores the audio requirements of various game environments, including adaptive music techniques. The module encourages learners to be imaginative in composing to picture, enabling learners to consider the role of  music  when used with visual and interactive media.

The module introduces learners to a variety of computer games.  Learners are encouraged to explore, experience and evaluate games and their characteristic features.  Learners are introduced to how games function, how to construct experiences using rule design, play mechanics, game balancing, and the integration of visual, audio and textual elements into the game.  Learners examine the distinct roles performed by the different members of games design teams, and are encouraged to develop defensible views of their own in relation to the increasing role played by games within society.

This module explores the difference between traditional linear narrative in storytelling and the challenges of interactive narrative.  The learners will be given a solid understanding of traditional narrative theory, character development, plot, back-story and dialogue.  Non-technology based experimental approaches will be introduced briefly and the opportunities that technology provides for experimentation in non-linear forms will be examined.



Course Contact

nazreen sinnen

Nazreen Sinnen

Springboard Programme Administrator
  • Dublin Main Campus


Timetables to be confirmed.

How to Apply


For Springboard+ funding is available for this course. You can apply here.

Visit Springboard+ for more details.

For those not eligible for Springboard+ you can apply directly to Griffith here

How to Apply

All applicants will have to complete an interview with Pulse College.

 Applicants under 23 years of age:

  • Photo ID (passport/driving licence) 
  • GNIB card or Irish Residence Permit if applicable
  • Leaving Certificate/High School diploma results

Applicants over 23 years of age (Mature students):

  • Photo ID (passport/driving licence)
  • GNIB card or Irish Residence Permit if applicable



For purposes of fee calculation, residence is counted from the time of application.

If you have any questions about fees, please contact Pulse College directly.


For Springboard+ funding is available for this course. You can apply here.

Visit Springboard+ for more details.

If you are not eligible for Springboard+ you can apply directly to Griffith here.



Academic Progression 

Graduates of the Certificate in Music Production for Games programme are eligible for entry into level 7 and level 8 programmes nationally, with advanced standing where appropriate in respect of the modules they have completed.

Career Progression 

Graduates of the Certificate in Music Production for Games programme may find employment within Ireland's rapidly growing games design and games development sector. Roles will centre on their specialist contribution to the music and sound aspects of games. Both Windmill Lane Recording Studios and Griffith College have a strong network of games based companies. Both institutions work closely with employers on a regular basis in sourcing and placing graduates on their behalf. In return these companies continue to inform the design and development of our programmes.

Ready to take the next step?