BA (Hons) in Creative Technologies and Digital Art
An exciting and innovative new programme designed to bridge the gap between art and technology.
Delivered in association with Pulse College, this exciting three-year programme is designed to equip learners with the creative, technical, and critical skills needed to pursue a career in the field of digital design.
It is aimed at creative and enquiring minds, at those who are interested in making new multimedia services and products, or telling stories in innovative ways.
This is a programme that exists at the confluence of the technical and the artistic, but primacy is given over to the latter. The programme structure is designed to help you cultivate and articulate your own artistic voice over the three years and to give you the technical skills needed to express it.
Why study Creative Technologies and Digital Art at Griffith College?
New digital and multimedia technologies are, increasingly, of import to many creative industries, beyond the traditional ones of game design and animation. Game engine technology has, in recent years, been applied to the fields of architecture, flight simulation, tourism, medical technology and sales and marketing. Pulse College's BA (Hons) in Creative Technologies and Digital Art is a full-time, three-year programme that aims to equip you with the skills needed to pursue a career in digital design.
In this course, students will:
- Use industry-standard software, including Unity 3D, Adobe Animate and Photoshop, Maya and 3DS Max
- Produce a cumulative body of work which they will be able to showcase in an interactive design portfolio
- Have access to state-of-the-art equipment, including high-specification computers, VR headsets, Wacom drawing tablets, microphones, portable recorders and camera equipment
- Gain an understanding of multimedia technology theory, concepts and methods
- Work at the limitations of current knowledge in the realm of creative technology and digital art, and integrate these novel technologies into their digital products and artwork
- Work in a self-directed manner towards a substantial piece of creative work, in the form of a Final Project. You will have considerable choice as to the form this final project will take: it could be a short film, a game, a comic strip, an animation, a phone app or a photo essay
- Most of the lecturing staff are practicing industry professionals, either working in industry or operating their own businesses, such as animation and games studios
- The course content is informed by reviews conducted by industry professionals
- The course draws on Pulse College's strong links with local games and animation studios, including Black Shamrock, Fierce Fun and Khiron
- Strong Employment Prospects: The Government of Ireland, in 'Technology Skills 2022' and 'National Skills Strategy 2025', have highlighted the games and animation industries as key drivers of Ireland's future economic growth
We run two intakes for this course, commencing as follows:
- Autumn: September*
- Spring: February*
*subject to sufficient numbers
- Introduction to Programming (10 ECTS)
- 2D Art, Design and Animation (5 ECTS)
- 3D Modelling for Games (10 ECTS)
- Game Theory (5 ECTS)
- Programming for Games (5 ECTS)
- Games Design and Architecture (5 ECTS)
- Visual Media: Art, Image and Culture (10 ECTS)
- Research Methods (5 ECTS)
- Mathematics for Digital Application (5 ECTS)
- Procedural Programming and Generation (10 ECTS)
- UI Design and Implementation (5 ECTS)
- Shaders and Technical Art (10 ECTS)
- Introduction to Audio (5 ECTS)
- Algorithms and Data Structures (10 ECTS)
- 3D Animation and Environment for Games (5 ECTS)
- Level Design and Interactions (5 ECTS)
- Narrative for Games (5 ECTS)
- Art and Technology: Critical Analysis (5 ECTS)
- XR Technologies (5 ECTS)
- Interactive Design Portfolio (10 ECTS)
- Business and Entrepreneurship (10 ECTS)
- Proposal for Final Project (5 ECTS)
- Final Project (30 ECTS)
Download a sample timetable.
How to Apply
Entry onto the BA (Hons) in Creative Technologies and Digital Art is based upon a course interview. International students below the age of 23 years will be required to submit High School Diploma Scripts and any additional Education Certifications. For applicants whose first language is not English, they will be asked to submit an original or certified true copy of one of the following:
- TOEFL Paper-based 570 with a TWE (test of written English) score of 4.5
- Computer-based 233 with a score of 4.5 in the essay
- Internet-based 90 with a written score of 21
- Cambridge Proficiency Grade C
- Cambridge Advanced Grade A
- IELTS Academic Version 6.5 with no individual band below 5
Note: Applicants who do not satisfy Pulse College's English language requirements for direct entry will be required to take an English language preparatory course before commencing their studies. While Pulse College does not offer an English language preparatory course, you will find this information in the Department of Education and Science's official listing of recognised language schools.
How to Apply
Irish citizens under 23 years of age:
Must meet the following Leaving Certificate Entry Requirements:
- H5 or better in 2 subjects
- O6 / H7 in 4 additional subjects, incl. mathematics and English or Irish
Applicants must also pass an assessed interview (passing grade: 50 marks out of 100)
Irish citizens 23 years of age and older (mature students):
A student over the age of 23 years of age on 1 January of the year the course commences is classified as a Mature Student. Mature learners may apply on the basis of work experience. They must also pass an assessed interview (passing grade: 50 marks out of 100).
Apply directly to Griffith College.
For purposes of fee calculation, residence is counted from time of application.
If you have any questions about fees, please contact Pulse College directly.
Study Mode: Full-Time
Dublin: EUR 8950.00.
Study Mode: Full-Time
Fees: Non-EU Living in Ireland or abroad, please refer to our Non-EU Tuition Fees section.
Graduates will be able to find employment in a diverse range of fields, including the video game industry, animation, aircraft design and flight simulation, architecture, film and medical training. Others may wish to continue further education within an academic environment (e.g. NFQ level 9).