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BA (Hons) in Audio and Music Technology

BA (Hons) in Audio and Music Technology

Overview

Learn the skills required to succeed as a modern day Audio Professional with this unique, industry-focused programme

Our Audio and Music Technology course is run in partnership with Pulse College and aims to train students in key industry disciplines including recording studios, live venue’s, TV, post-production, and live performance 

Why Study Audio and Music Technology at Griffith College?

Our partnered BA (Hons) in Audio and Music Technology is available on a full-time basis over a three-year period and taught on campus at Pulse College. The course will introduce you to how to record and produce music both in the home studio and in large recording studios where you will learn about live sound from both a performance and technical perspective. Our students will also be trained in the iconic Windmill Lane Recording Studios and will be required to put on live shows and performances throughout the duration of the course.

  • Taught by passionate industry professionals to an international industry standard
  • Students will have access to state of the art facilities
  • Guest lectures from industry professionals
  • Use of industry relevant software applications including Apple Logic Pro Certified Centre and Avid Pro Tools Centre
  • 24-hour studio access
Course details

Click on the Course Modules below for a greater insight into the course. 

For a full breakdown of course information please see the following link.

Year One Core Modules
Music Technology 1

The module sets out to enable learners to set up the hardware and software of a music production suite to record, edit and mix. It provides a foundation in audio and music technology. It also provides the requisite understanding of MIDI to facilitate a live performance.

Applications Technology 1

The objectives of the module are to enable the learner to use industry standard DAW software to record and edit audio and MIDI, managing sessions from conception to final mix-down using appropriate effects, automation, corrective techniques and professional workflow.

Recording Studio Principles

The objective of the module is to introduce the learner to the operating principles of modern recording studios. The module provides detailed insights into audio processing and the operation and signal flow of analogue mixing consoles. Learners will complete a number of recordings to understand the principles of capturing sound.

Music for Producers 1

This module aims to introduce learners to musical theory and aural training skills.  Learners are required to analyse musical forms in a variety of pieces of music in popular and contemporary music genres.  It further aims to enable the learner to apply these notational and theoretical skills through technology utilising the variety of functions available from graphic to standard notation.  Learners are equipped with the vocabulary to convey musical ideas to instrumentalists.

Live Music and Performance Technology 1

High-end modern productions rely on many cutting-edge audio and visual technologies working together in synchronization.  This module introduces the learner to all the technical and electrical aspects of the standard technologies associated with live performances.  This module not only covers sound and music production systems, but also basic electronics, health and safety, and the hardware and software systems for controlling lights and visual projections.

Computer Basics for Audio Visual Workstations

A working knowledge of computer hardware, operating systems and network solutions is essential to the modern digital multimedia practitioner.  This module aims to familiarise the learner with the architecture supporting today’s modern applications while promoting the problem-solving skills necessary in the efficient use and maintenance of the computer workstation.

Sound Reinforcement

The module introduces learners to the live sound environment, health & safety, equipment, techniques and standard procedures utilised in producing live sound for an event.  It also develops team building and communication skills.

Sound Design and Foley FX

The aim of this module is to introduce the learners to the practice of sound design using field and studio recording techniques, as well as the practice of sound design using synthesis.  Comprising the use of recording and editing techniques, plus synthesis techniques in the creation of soundscapes and sound effects.  The principles of audio theory will be examined through a survey of historical and practical process within sound design.

Year Two Core Modules
Music Technology 2

This module aims to develop the learner’s ability to use the MIDI protocol through advanced editing techniques within Software MIDI systems.  Learners develop their knowledge of synthesis via further study of alternative synthesis methods (Additive, Granular, Frequency Modulation, Physical modelling), and further their knowledge of sampling via sampler scripting within advanced sampler frameworks.  Learners explore rhythm, polyrhythm and polymeter and the essential techniques and principles of effective drum programming.  Essential and established techniques and practices will be underpinned by a survey of creative practitioners and their work within this area.  

Applications Technology 2

The objective of this module is to further develop the learner’s proficiency using Digital Audio Workstations.  Building upon the skills learnt in The Applications Technology, this module encourages the learner to develop workflows associated with music production and post-production environments.  This module incorporates the Pro Tools 201, Pro Tools 210M and Logic 301 courses.

Music for Producers 2

This module aims to further develop the learner’s foundational knowledge of musical theory aural training skills.  Musical forms in popular and contemporary music genres require analysis.  Notational and theoretical skills are applied through technology, utilising both graphic to standard notation. Learners are equipped with the vocabulary to convey musical ideas to instrumentalists.

Recording and Mixing 1

This module develops the learner’s ability to work in a professional recording environment.  Learners become competent using large format analog recording consoles in a variety of recording scenarios.  Learners expand on the full range of skills required and use best practice to allow for cross platform compatibility.

Live Music and Performance Technology 2

This module follows from Live Performance Technologies 1. Learners gain insight into a variety of standard workflows surrounding live performances. As well as audio and visual technologies, learners are taught the basics of instrument technology. Drum, keyboard and guitar technicians will teach learners the correct planning, preparation and setup of instruments for the stage.  DJ and VJ technologies will also be introduced at this stage.

Research and Presentation

This module aims to develop learners’ research skills, both in relation to their module related assignments and later in the completion of their final dissertation by research or practice.  The module provides learners with the opportunity to learn specific research skills such as developing a research idea, investigating prior work in the area, writing a literature review and evaluating previous studies.  The module aims to familiarise learners with the main research theories and concepts and enable learners to acquire skills in the research process including selecting and planning an appropriate research project, feasibility, execution, logging and tracking the practical process, data collection and analysis.  The ultimate aim of the module is that learners will be able to conduct research effectively and to grasp the impact research can have.

Sound Reinforcement 2

The module aims to provide the learner with the knowledge and skill to configure Live Sound systems at a professional level.  The learner is taught a thorough theoretical and operational understanding of industry standard analysis tools.  This understanding is extended in appropriate sound system design and speaker interaction from the standpoint of phase, frequency and impulse response.

Sound Design and Creative Processing

This module is intended to develop and deepen the learner’s understanding of sound design by investigating creative sound processing.  Editing techniques, audio restoration techniques and the application of filters and effects are investigated.  Dialogue and environment sound creation are investigated using sound design theory and developed using creative processes.

Client Project 1

This module aims to develop the learner’s ability to work at a professional level in the role of an audio professional. The learner is encouraged to utilise technical and interpersonal skills to facilitate the smooth flow of a project through its various stages from pre-production to completion.

Online Portfolio

This module aims to enable the learner to develop, present and promote their portfolio of work using online platforms. Learners are required to compile their portfolio of work using material/artefacts generated throughout the academic year and present to a panel using a functioning website or social media profile appropriate to their needs.

Year Three Core Modules
Mixing and Mastering

This module aims to develop learner’s ability to create professional quality mixes and master audio across a wide range of genres and listening platforms.  All aspects of the mixing process are explored in detail with focus on the technical aspects along with the psychoacoustic considerations.  In-depth analysis and comparison of analogue versus “in the box” mixing is undertaken.  The second element of this module focusses on the mastering stage.  Traditional mastering techniques such as Limiting, Mid Side Processing, Over-Sampling and Dither are explored in detail.

Professional Practice

This module aims to provide the learner with the skills necessary to provide a business service to the creative industries.  The learner is equipped with a working knowledge of the ethical and fiscal standards of the professional bodies and the practical understanding of the complex legal implications of intellectual property in the music industry.  The module aims to develop the learners’ presentation, CV, and job application skills as well as their marketing and selling skills on the internet.

Studio Design and Setup

The module aims to provide practical and theoretical knowledge in the main areas of studio design and installation.  The learner will become familiar with various systems and operations using industry software currently used in acoustic analysis.  Learners are provided with the knowledge to design, and correctly identify the positioning necessary for bass traps, baffles, acoustic absorption and diffusers.

Recording and Mixing 2

This module aims to advance a range of skills required to make an effective producer.  This involves developing recording skills to a professional industry standard including pre and post-production elements, recording large acoustic ensembles, and the use of virtual instruments and sound manipulation.  The module enables the learner to manage both technical and interpersonal communications in a studio environment with an orchestra or large ensemble, and develops communication skills required to liaise with clients.

Audio Post Production techniques

This module aims to develop learner’s ability to work in the field of Audio Post Production for Film and Television. Learners will develop their knowledge of industry standard Post Production workflows including session interchange, audio and video synchronization and extended deliverables. Learners will explore editing workflows, noise reduction techniques, ambience matching, advanced routing and industry mixing and metering standards for stereo and surround formats. Learners will also explore different roles within the industry.

Sound Design for Games

This module is intended to introduce the potential of the game audio industry to the learner. Game audio design processes is taught using incremental steps using industry standard game engines and audio middleware applications.  Learners examine the role of audio design in the creation of interactive virtual environments.  The principles of audio design for games will be underpinned with a survey of historical, theoretical and practical processes within the area.

Client Project 2

This module aims to develop the learner’s ability to work at a professional level in the role of a music technologist in a modern recording studio. The learner is encouraged to utilise technical and interpersonal skills to facilitate the smooth flow of a project through its various stages from pre-production to completion.

Dissertation by Practice

 The objectives of this module are to stimulate curiosity in exploring new ideas through research; to develop independent research and learning skills through the application of tested methodologies; to develop the skills necessary to plan and produce an extended, formally written document; to develop creativity through independent practical work and expand knowledge in areas of personal interest. The module aims to develop the learner’s research and learning skills.  It also aims to stimulate the learner’s imagination and creativity through research by practice, or writing and researching, and to enable the learner to critically consider the chosen subject of the dissertation.

Course Contacts

If you have any questions please get in touch with Sarah Walsh, Head of Admissions for Pulse College, at sarah.wals[email protected]

 

How to Apply

Entry Requirements

 We expect all applicants to have a proven interest in audio and/or music technology, and to display some interest in related creative media arts. Knowledge of the basic use of computers (either Mac or PC) and music/audio software will be helpful, but not essential before starting the course. It is a definite advantage to demonstrate your passion for audio, i.e. playing in a band, DJ-ing, recording or making music at home. A willingness to explore new ideas is important alongside a positive attitude this creative field of study.

Irish Citizen Under 23 Years of Age

Entry onto our Programme is based upon a course interview and achieving a minimum of:

2x H5s (H5 = 50 – 60% in a Leaving Certificate Higher Level subject)

and

Minimum of 4x O6/H7s (O6 = 40 – 55% in a Leaving Certificate Ordinary Subject / H7 = 30-40% in a Leaving Certificate Higher Level subject)

To include a minimum O6 or higher in Ordinary Leaving Certificate Mathematics and either Irish or English

Or:

FETAC Level 6 / HETAC Level 7 in Music/Media or similar

Or:

a Minimum of 2 Grade C A Levels as well as 4 subjects from either A levels (Grades A-E) or GCSE (Grades A,B or C). Or NVQ Level 3 in Music/Media or similar.

Additionally, we expect applicants to conform to a number of the following criteria:

  • Basic knowledge of computers (Mac/PC, and audio software): helpful but not essential
  • The ability to devise original work across a variety of media
  • FETAC Level 6 / HETAC Level 7 in Music/Media or similar
  • 3 GCE A Level, NVQ Level 3 in Music/Media or similar
  • Extra-curricular activity, such as band performance, DJ-ing, community arts, visual or performing arts

Applications from individuals with non-standard qualifications, relevant work or life experience will also be considered.

How to Apply

Applicants under 23 years

Applicants under 23 years of age on 1st of January, 2017 must apply through the CAO system www.cao.ie. Please consult the CAO website for information on important dates for 2017 applications.

Applicants over 23 years

Applicants over 23 years of age on 1st  January 2017 must apply to Griffith College directly online using the Apply Online facility. Mature applicants will be asked for a copy of their passport and applications should be made before the 19th September 2016.

Fees

Fee Information 

A Registration Fee of Euro 250.00 and a 2% Learner Protection Charge is applicable each academic year in addition to the fees quoted below. The fees below relate to Year 1 fees only.

Tuition Fees
Dublin

Study Mode: Full-time

EU living Ireland: EUR €7,500 per year (3 years duration)*

EU living Abroad: EUR 8,500.00 per year (3 years duration)*

Non EU living Ireland: EUR €10,500 per year (3 years duration)*

Non EU living Abroad: EUR €10,500 per year (3 years duration)*

2% Learner Protection Charge

All QQI accredited programmes of education and training of 3 months or longer duration are covered by arrangements under section 65 (4) of the Qualifications and Quality Assurance (Education and Training) Act 2012 whereby, in the event of the provider ceasing to provide the programme for any reason, enrolled learners may transfer to a similar programme at another provider, or, in the event that this is not practicable, the fees most recently paid will be refunded.

Direct Debit Scheme

Students wishing to pay for their fees monthly may avail of our direct debit scheme. Please download our Fee Payment Information document to review the payment plan schedule and how to apply.

Sponsorship

Is your company paying for your course?

They will need to complete a Griffith College Sponsorship Form and send this to the Student Fees Office:

  • Post: Student Fees, Griffith College Dublin, South Circular Road, Dublin 8
  • Email: [email protected]
Progression

Academic Progression

Graduates of the BA (Hons) in Audio and Music Technology course may be eligible to advance to progress to postgraduate programmes.

Career Progression

Graduates of the BA (Hons) in Audio and Music Technology will have a good basis for a future career in an industry-based profession such as a sound engineer, audio editor or music producer.

CTA1

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