Certificate in Visual Effects for Screen and Virtual Reality
Course Overview
Dive into the exciting world of virtual reality and visual effects for screen with this tailored and hands-on course
The Certificate in Visual Effects for Screen and Virtual Reality is ideal for those who have an interest in visual effects (VFX) and virtual reality (VR) but have not yet completed a related programme, and need to build a portfolio of VFX work. The programme provides you with an opportunity to explore theoretical concepts and experiment with a range of VR and VFX software and technologies. You will develop interactive storytelling skills and learn to plan and execute complex production pipelines.
Why study Visual Effects for Screen and Virtual Reality at Griffith College?
The Certificate in Visual Effects for Screen and Virtual Reality is a 15 ECTS, QQI-validated Level 6 programme, delivered over one academic year, which fosters your creative talent through an integrated learning experience in which you will produce and publish specialised assets on various platforms. In addition to this, on the programme you will develop problem-solving skills, and become adaptable to changing environments. The portfolio assets that you produce, alongside the professional and personal skills you gain on this programme, will strengthen your employability within the film, TV and screen media sectors.
During the programme, learners will have access to:
- Industry-standard equipment and facilities, including a fully equipped TV studio, digital cinematography equipment, production spaces and on-location sound recording equipment.
- Industry-standard tools including Avid Media Composer, ProTools and Adobe Suite.
- Direct connections with the film industry
Intake Dates
Course Details
Modules
This module will equip you with a sound understanding of the basic technological aspects of interactive technologies within the overall context of interactive storytelling. Introducing you to the core theoretical concepts and technologies for interactive storytelling. The module’s objectives:
- To study practical examples of the use of interactive technologies in a narrative context, as well as their use in other related domains.
- Within this module, you will use interactive technologies to create powerful innovative, interactive narrative experiences
Establish a clear foundation for all digital image-related understanding through practical demonstrations and historical contextualisation. Examination of landmark case studies and practitioners illustrate the artistry of visual effects and their diverse use within film and TV, with special emphasis placed upon the increasingly widespread use of what is an at-times almost “invisible” art. The goal of this module is to be less software specific, concentrating more on understanding the fundamental components that make up digital cinematography and how to manipulate them. Armed with this knowledge, you will be able to problem-solve difficult shots and be better equipped to move with the rapidly changing landscape of visual effects software. From the outset, emphasis is placed upon the importance of planning, correct on-set acquisition and other considerations that support an understanding of both digital cinematography and visual effects production.
In this way, practical demonstrations consistently reinforce the relationship between the possibilities of visual effects and storytelling across a variety of film and TV and screen modes
This module will teach you a sound understanding of the basic technological aspects of interactive technologies and their use within the broader VFX pipeline. It introduces you to the core theoretical concepts and the use of interactive technologies in the context of VFX content creation. You will study practical examples of the use of interactive technologies and their use for the planning and execution of VFX projects. Within this module, you will use interactive technologies to create powerful innovative tools and methods for the planning and execution of complex VFX projects. This module allows your to form an understanding of visual effects methods and workflows in conjunction with interactive VR authoring tools and techniques. It will introduce you to advanced VFX and VR authoring techniques, exploring how respective technologies both complement and augment each other. At the end of the module, you will be able to successfully use VR authoring techniques as part your overall VFX workflow.
Timetables
The course is designed to be delivered over 12 months.
Exact days TBC.
How to Apply
Entry Requirements
This Certificate programme has been developed for school leavers as well as mature learners who wish to attain a third level qualification in visual effects and virtual reality and go on to work in the industry. No prior knowledge of digital motion cameras, lighting equipment or VR/VFX hardware or software is assumed.
English Language
The English language entry requirements for the programme are CEF B2+ or equivalent. Candidates with English language levels below CEF B2+ must first reach this minimum standard before enrolling on the academic programme. Griffith College is accepting the online Duolingo English Test (DET) as valid proof of English proficiency. This is a temporary measure for our intakes up to and including September 2022. Please see here for further details.
How to Apply
This is a direct entry program. All applicants can apply directly through our website.
For more information on how to apply or the entry requirements below, please contact [email protected].
Applicants under 23 years of age:
Minimum of grade O6 / H7 in the Leaving Certificate, or equivalent, in five subjects. The subjects must include mathematics and English, Irish or another language.
Applicants over 23 years of age (Mature students):
Applicants over the age of 23, may also apply on the basis of work experience and/or life experience by demonstrating that they have reached the standards of knowledge, skills, and competence associated with NFQ Level 4 / 5.
Fees
For purposes of fee calculation, residence is counted from time of application.
Please note that not all study modes may be offered at all times; for confirmation, refer to the Intake dates on the Overview tab.
An Academic Administration Fee of €250 is payable each September at the start of term. For students starting in the January/February term, €125 is payable in February, and then €250 will be payable each September from then onwards. A 2% Learner Protection Charge is applicable each academic year in addition to the fees quoted. The fees below relate to Year 1 fees only.
Tuition Fees
Study Mode: Part-Time
Dublin: EUR 2,750.00
General Fee Information
An Academic Administration Fee of €250 is payable each September at the start of term. For students starting in the January/February term, €125 is payable in February, and then €250 will be payable each September from then onwards.
A 2% Learner Protection Charge is applicable each academic year in addition to the fees quoted. The fees below relate to Year 1 fees only.
Direct Debit Scheme
Students wishing to pay for their fees monthly may avail of our direct debit scheme. Please view our Fees information page to review the payment plan schedule and how to apply.
Sponsorship
Is your company paying for your course?
They will need to complete a Griffith College Sponsorship Form and send this to the Student Fees Office:
- Post: Student Fees, Griffith College Dublin, South Circular Road, Dublin 8
- Email: [email protected]
2% Learner Protection Charge
All QQI accredited programmes of education and training of 3 months or longer duration are covered by arrangements under section 65 (4) of the Qualifications and Quality Assurance (Education and Training) Act 2012 whereby, in the event of the provider ceasing to provide the programme for any reason, enrolled learners may transfer to a similar programme at another provider, or, in the event that this is not practicable, the fees most recently paid will be refunded.
QQI Award Fee
Please note that a QQI Award Fee applies in the final year of all QQI courses. To find the relevant fee for your course level, please see the Fees page.