Certificate in Visual Effects for Screen and Virtual Reality

 VFX Courses
Type
Microcredential / Professional
Duration
12 Months
Validated by
QQI
Mode
Part-Time
Campus
Dublin
NFQ Level
8
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Course Overview

Dive into the exciting world of virtual reality and visual effects for screen with this tailored and hands-on course

The Certificate in Visual Effects for Screen and Virtual Reality is ideal for those who have an interest in visual effects (VFX) and virtual reality (VR) but have not yet completed a related programme, and need to build a portfolio of VFX work. The programme provides you with an opportunity to explore theoretical concepts and experiment with a range of VR and VFX software and technologies. You will develop interactive storytelling skills and learn to plan and execute complex production pipelines. 

Why study Visual Effects for Screen and Virtual Reality at Griffith College?

The Certificate in Visual Effects for Screen and Virtual Reality is a 15 ECTS, QQI-validated Level 6 programme, delivered over one academic year, which fosters your creative talent through an integrated learning experience in which you will produce and publish specialised assets on various platforms. In addition to this, on the programme you will develop problem-solving skills, and become adaptable to changing environments. The portfolio assets that you produce, alongside the professional and personal skills you gain on this programme, will strengthen your employability within the film, TV and screen media sectors. 

During the programme, learners will have access to: 

  • Industry-standard equipment and facilities, including a fully equipped TV studio, digital cinematography equipment, production spaces and on-location sound recording equipment.
  • Industry-standard tools including Avid Media Composer, ProTools and Adobe Suite.  
  • Direct connections with the film industry

 

Intake Dates

  • Dublin - Part-Time - February 2024

Course Details

Modules

This module will equip you with a sound understanding of the basic technological aspects of interactive technologies within the overall context of interactive storytelling. Introducing you to the core theoretical concepts and technologies for interactive storytelling. The module’s objectives:
  1. To study practical examples of the use of interactive technologies in a narrative context, as well as their use in other related domains.
  2. Within this module, you will use interactive technologies to create powerful innovative, interactive narrative experiences

Establish a clear foundation for all digital image-related understanding through practical demonstrations and historical contextualisation. Examination of landmark case studies and practitioners illustrate the artistry of visual effects and their diverse use within film and TV, with special emphasis placed upon the increasingly widespread use of what is an at-times almost “invisible” art. The goal of this module is to be less software specific, concentrating more on understanding the fundamental components that make up digital cinematography and how to manipulate them. Armed with this knowledge, you will be able to problem-solve difficult shots and be better equipped to move with the rapidly changing landscape of visual effects software. From the outset, emphasis is placed upon the importance of planning, correct on-set acquisition and other considerations that support an understanding of both digital cinematography and visual effects production.
In this way, practical demonstrations consistently reinforce the relationship between the possibilities of visual effects and storytelling across a variety of film and TV and screen modes

This module will teach you a sound understanding of the basic technological aspects of interactive technologies and their use within the broader VFX pipeline. It introduces you to the core theoretical concepts and the use of interactive technologies in the context of VFX content creation. You will study practical examples of the use of interactive technologies and their use for the planning and execution of VFX projects. Within this module, you will use interactive technologies to create powerful innovative tools and methods for the planning and execution of complex VFX projects. This module allows your to form an understanding of visual effects methods and workflows in conjunction with interactive VR authoring tools and techniques. It will introduce you to advanced VFX and VR authoring techniques, exploring how respective technologies both complement and augment each other. At the end of the module, you will be able to successfully use VR authoring techniques as part your overall VFX workflow.

How to Apply

Entry Requirements

This Certificate programme has been developed for school leavers as well as mature learners who wish to attain a third level qualification in visual effects and virtual reality and go on to work in the industry. No prior knowledge of digital motion cameras, lighting equipment or VR/VFX hardware or software is assumed. 

English Language 

The English language entry requirements for the programme are CEF B2+ or equivalent. Candidates with English language levels below CEF B2+ must first reach this minimum standard before enrolling on the academic programme. Griffith College is accepting the online Duolingo English Test (DET) as valid proof of English proficiency. This is a temporary measure for our intakes up to and including September 2022. Please see here for further details.

How to Apply

This is a direct entry program. All applicants can apply directly through our website.

For more information on how to apply or the entry requirements below, please contact [email protected].

Applicants under 23 years of age:

Minimum of grade O6 / H7 in the Leaving Certificate, or equivalent, in five subjects. The subjects must include mathematics and English, Irish or another language.

Applicants over 23 years of age (Mature students):

Applicants over the age of 23, may also apply on the basis of work experience and/or life experience by demonstrating that they have reached the standards of knowledge, skills, and competence associated with NFQ Level 4 / 5.

Fees

For purposes of fee calculation, residence is counted from time of application.

Please note that not all study modes may be offered at all times; for confirmation, refer to the Intake dates on the Overview tab.

Tuition Fees

Study Mode: Part-Time

Dublin: EUR 2,500.00

Study Mode: Part-Time

Dublin 

Please refer to the Irish/EU Living Abroad Fees section.

Study Mode: Part-Time

Dublin 

Non-EU living in Ireland or abroad: Please refer to our Non-EU Tuition Fees section.

Non-EU students: a Student Services and Administration fee of EUR200 is payable in addition to the fees quoted below.

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